Are you a seasoned Flex/Flash Developer?
If so, Tirnua is anxious to hire you! Apply for this position and come work for our exciting new company.
We are looking for someone who is local to our San Mateo, CA office and who is able to work onsite. The position is for full time employment.
General Responsibilities
Develop, test, implement and maintain Flash/Flex based components and applications in a team environment.
Participate in regular, hands-on interaction with designers and software engineers to ensure that the concepts and content of assigned UI implementations meet design requirements.
Requirements
2+ years experience working with Flash in 2D or 3D
Experience designing custom Flash/Flex components
HTML, JavaScript, CSS, MySQL
JSON / XML /SOAP
AS3
Experience with online games, activities, and social network systems a plus
Experience with SmartFoxServer, or Papervision a plus
Must be a self-starter with strong work ethics
Strong organizational, interpersonal and written/verbal communication skills are essential
Maturity, dependability and a great attitude are a must!
Send cover letter with resume to audrey @ tirnua.com.
Technical Artist
Tirnua is seeking an individual with keen knowledge of art production processes in video and/or online game development.
Candidates will need to be able to build an object from the ground up, texture it, and script it.
Other responsibilities require looking through code and understanding how everything works together.
The selected candidate will be working with artists and engineers to develop solutions that increase production efficiency.
This position calls for someone who is local to our San Mateo, CA office and who is able to work onsite.
Description of Duties
Collaborate with artists and engineers to design, develop and implement tools and pipelines for artists and animators
Provide artists with scripted tools that aid them in asset production
Create and maintain animation rigs for characters and objects
Verify art content against technical guidelines prior to integration in the game
Improve and enhance tools/processes throughout the project cycle
Document all art production processes
Qualifications
At least 3+ years of professional video games experience; console experience is a must
Experience with art production process for video games
Extensive knowledge of 3D Studio Max or Maya; experience with Blender a real plus
General script authoring experience (Python, Perl)
Ability to create production level 3d modeled geometry and character rig based animation
3rd party engine experience, including import/export pipeline
High proficiency in technical problem solving with attention to detail
Excellent communication and collaborative skills; able to work well in a team setting
Ability to adapt quickly to changing needs of a project
Bachelor's degree in fine arts or similar is preferred
All candidates must submit a CD/DVD or URL of recent artwork demonstrating proficiency and talent as well as samples,
demonstrations, or documentation of tools/pipelines developed to overcome previous challenges. Send cover letter with resume to audrey @ tirnua.com.
3D Character Artist
Tirnua is seeking an experienced 3D character modeler and animator to create the characters for its new virtual world.
Suitable candidate will work closely with Creative Director and Technical Artist to define character directions and be responsible for creating and maintaining high quality 3D characters models for our project.
The ideal candidate has solid experience modeling, texturing, and illustrating characters.
Description of Duties
Model high poly models, create efficient low poly versions and textures
Prepare models for animation according to technical specs
Animate or manipulate motion capture animation data
Work closely with engineering team and technical artist to get models working efficiently in the game
Improve and enhance tools/processes throughout the project cycle
Qualifications
Fine arts degree or equivalent experience with a solid grasp of form, silhouette, shape, texture, color and lighting for both 2D and 3D art assets
3 years+ experience in developing character models and texturing in both low and high poly (500 to 5000) modeling
Minimum 1 shipped title where credited as Character Artist
Experience with character pipelines and efficient memory management of UVs, textures and vertices
Solid understanding of 3D Art production processes/pipelines & the technical limitations of character modeling within a development environment
Experience with character physique and rigging for animation
Familiarity with manipulating and editing motion capture data
Highly experienced and proficient with 3D Studio MAX or Maya, Zbrush (and/or Mudbox) and Photoshop
Ability to paint 2d textures in Photoshop
Some knowledge of real-time shaders
Good written and verbal English skills
Self motivated and demonstrates initiative
Has a passion for creating video and online gaming experiences
All candidates must submit a CD/DVD or URL of recent artwork demonstrating proficiency and talent as well as samples, demonstrations, or documentation of tools/pipelines developed to overcome previous challenges. Send cover letter with resume to audrey @ tirnua.com.