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	<title>Comments on: Create Seeds</title>
	<atom:link href="http://www.tirnua.com/blog/?feed=rss2&#038;p=10211" rel="self" type="application/rss+xml" />
	<link>http://www.tirnua.com/blog/?p=10211</link>
	<description>Developers blog explaining the new features added each week to TirNua</description>
	<pubDate>Fri, 10 Sep 2010 19:34:37 +0000</pubDate>
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		<title>By: Qute Pi</title>
		<link>http://www.tirnua.com/blog/?p=10211#comment-29201</link>
		<dc:creator>Qute Pi</dc:creator>
		<pubDate>Thu, 04 Feb 2010 02:41:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.tirnua.com/blog/?p=10211#comment-29201</guid>
		<description>I'd like to see a machine that turns paper into cards or notes we could personalize and send to others.</description>
		<content:encoded><![CDATA[<p>I&#8217;d like to see a machine that turns paper into cards or notes we could personalize and send to others.</p>
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		<title>By: Raisin</title>
		<link>http://www.tirnua.com/blog/?p=10211#comment-29191</link>
		<dc:creator>Raisin</dc:creator>
		<pubDate>Wed, 03 Feb 2010 10:20:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.tirnua.com/blog/?p=10211#comment-29191</guid>
		<description>I think the santa clothes and Lucia crown should be taken out of the store now, it won't be fun next christmas when everyone's been wearing the 0 tau christmas clothes all year around.
(Not that it has anything to do with this blog post, sorry, lol) :)</description>
		<content:encoded><![CDATA[<p>I think the santa clothes and Lucia crown should be taken out of the store now, it won&#8217;t be fun next christmas when everyone&#8217;s been wearing the 0 tau christmas clothes all year around.<br />
(Not that it has anything to do with this blog post, sorry, lol) <img src='http://www.tirnua.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Groovybear</title>
		<link>http://www.tirnua.com/blog/?p=10211#comment-29181</link>
		<dc:creator>Groovybear</dc:creator>
		<pubDate>Tue, 02 Feb 2010 21:42:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.tirnua.com/blog/?p=10211#comment-29181</guid>
		<description>I agree Qute, there are things I absolutely love and then things that I kind of cringe over.  However the Devs work hard for us and are always willing to listen and take our suggestions, it is up to them what they do with those suggestions.  I know if I made an online game it would consist of stick men going around on a white screen, so to that I say they do a fabulous job. Rather, I enjoy the weekly updates or am not 100% happy with what we get. I choose to pay monthly and anxiously await to see what is next, if I did not get some sort of enjoyment from this game I would go play something else.  It's that simple.  The market/economy will never be completely stable, in this game or any other games that are out there online. 

(P.S Atlas with Bees scares me a little)</description>
		<content:encoded><![CDATA[<p>I agree Qute, there are things I absolutely love and then things that I kind of cringe over.  However the Devs work hard for us and are always willing to listen and take our suggestions, it is up to them what they do with those suggestions.  I know if I made an online game it would consist of stick men going around on a white screen, so to that I say they do a fabulous job. Rather, I enjoy the weekly updates or am not 100% happy with what we get. I choose to pay monthly and anxiously await to see what is next, if I did not get some sort of enjoyment from this game I would go play something else.  It&#8217;s that simple.  The market/economy will never be completely stable, in this game or any other games that are out there online. </p>
<p>(P.S Atlas with Bees scares me a little)</p>
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		<title>By: Qute Pi</title>
		<link>http://www.tirnua.com/blog/?p=10211#comment-29171</link>
		<dc:creator>Qute Pi</dc:creator>
		<pubDate>Mon, 01 Feb 2010 22:26:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.tirnua.com/blog/?p=10211#comment-29171</guid>
		<description>I love things; I hate things; but overall I appreciate the hours of amusement the devs provide me with every week.  
For the future tho, could we keep the servers crashes to a week day thing lol.  jk ;)

Thanks devs for your hard work in trying to make us all happy!  We have come a looooong way!!!!  It's so exciting to see how much has been accomplished over the past year.  Makes me giddy. :\</description>
		<content:encoded><![CDATA[<p>I love things; I hate things; but overall I appreciate the hours of amusement the devs provide me with every week.<br />
For the future tho, could we keep the servers crashes to a week day thing lol.  jk <img src='http://www.tirnua.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Thanks devs for your hard work in trying to make us all happy!  We have come a looooong way!!!!  It&#8217;s so exciting to see how much has been accomplished over the past year.  Makes me giddy. :\</p>
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		<title>By: Atlas</title>
		<link>http://www.tirnua.com/blog/?p=10211#comment-29151</link>
		<dc:creator>Atlas</dc:creator>
		<pubDate>Mon, 01 Feb 2010 20:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.tirnua.com/blog/?p=10211#comment-29151</guid>
		<description>I want to emphasize the AMAZING sentence our dear ol' Prune has typed for us. ;)

"If the lots are specializing there should be something that can only be done on that lot."
THIS. IS. GOLD!!!
If we're ever to get more of a community spirit going around town, it'll have to come down to you lovely Devs making community lots for us that have unpurchasable interactive objects... I'd LOVE to see beekeeping added to the game personally (as will a lot of us... and why not!? We have a healthy bear community :lol: ), and really, it doesn't make sense for us to keep them on our own lot... Instead I'd like to see one specific lot where we can tend to the bees, harvest the honey (even get the billows going to sedate them ;)), risk getting stung, etc. ... I think it'd be fantastic! :)
Of course, since bees aren't like growing plants, I think that if we're to ever get beekeeping and eventually other livestock, there needs to be some sort of Herder score or something... And of course, the higher the score, the more honey you produce, etc. :)

The only thing with these scores is that, well... Where's the line drawn in terms of being TOO broad? Should a beekeeper also be able to raise cows for beef? Should a flower grower be able to grow rice without much hassle at all?

I don't know, I don't want to see a million obscure scores specific to each animal and plant/crop type, but I want to see room for specialization. If you're able to grow or tend to anything successfully, then why bother interacting with other users?

We need to branch away from that way of thinking. To me, anyway. :)</description>
		<content:encoded><![CDATA[<p>I want to emphasize the AMAZING sentence our dear ol&#8217; Prune has typed for us. <img src='http://www.tirnua.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>&#8220;If the lots are specializing there should be something that can only be done on that lot.&#8221;<br />
THIS. IS. GOLD!!!<br />
If we&#8217;re ever to get more of a community spirit going around town, it&#8217;ll have to come down to you lovely Devs making community lots for us that have unpurchasable interactive objects&#8230; I&#8217;d LOVE to see beekeeping added to the game personally (as will a lot of us&#8230; and why not!? We have a healthy bear community <img src='http://www.tirnua.com/blog/wp-includes/images/smilies/icon_lol.gif' alt=':lol:' class='wp-smiley' /> ), and really, it doesn&#8217;t make sense for us to keep them on our own lot&#8230; Instead I&#8217;d like to see one specific lot where we can tend to the bees, harvest the honey (even get the billows going to sedate them ;)), risk getting stung, etc. &#8230; I think it&#8217;d be fantastic! <img src='http://www.tirnua.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
Of course, since bees aren&#8217;t like growing plants, I think that if we&#8217;re to ever get beekeeping and eventually other livestock, there needs to be some sort of Herder score or something&#8230; And of course, the higher the score, the more honey you produce, etc. <img src='http://www.tirnua.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>The only thing with these scores is that, well&#8230; Where&#8217;s the line drawn in terms of being TOO broad? Should a beekeeper also be able to raise cows for beef? Should a flower grower be able to grow rice without much hassle at all?</p>
<p>I don&#8217;t know, I don&#8217;t want to see a million obscure scores specific to each animal and plant/crop type, but I want to see room for specialization. If you&#8217;re able to grow or tend to anything successfully, then why bother interacting with other users?</p>
<p>We need to branch away from that way of thinking. To me, anyway. <img src='http://www.tirnua.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: Raisin</title>
		<link>http://www.tirnua.com/blog/?p=10211#comment-29141</link>
		<dc:creator>Raisin</dc:creator>
		<pubDate>Mon, 01 Feb 2010 20:04:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.tirnua.com/blog/?p=10211#comment-29141</guid>
		<description>There's a tiny problemo, too, the players seem to just put their fruit on top of the cart and leave. :)
I guess if you click "sell" it disappears? But the orange cart has been blocked all morning at the Tirnua Farmers Market. Two fruit boxes sitting on it and nobody can throw them out except the owner of the lot, so nobody can sell anything I suppose.
Maybe they should be ejected from the cart when the person leaves the lot, just like the boiler stops if you leave.

Sounds like I have to start burning all that trash I have... lol... :)
People are gonna PANIC if they get bad carbon for that. At least if we don't get info beforehand about what bad carbon is gonna be used for in the future. Maybe we could get some roaches that gnaw away at our fruit supply and give us nasty diseases, too.
Love the news about a possible dumpster object and garbage men! (GM is going to be a walking disease that goes around infecting everyone)

Farmer's Market permit sounds cool. 
I would want to have some sort of "rules" to that though, so not everyone can buy a permit and stick it in their house where they have 2 oranges lying on the floor under the couch, or stick it in their store just to get more business. At least a store sign and a farmer's market sign shouldn't be allowed in the same lot.
Would also like some rule that made the player-run farmer's markets better. Maybe that you can't have a farmer's market unless there are 10-15 carts... Or room for others to place their carts there... Or something.

In the future it would be fun if there was something we could only do on a Farmers market lot.
Make bread in a special oven there or something, bring our pigs there to learn how to fly or whatever :p Or collect honey from the bee hive, churn our butter, whatever you could do at a Farmer's market. So it would become a service place too.
If the lots are specializing there should be something that can only be done on that lot.

Ack, I'm in a silly mood :)</description>
		<content:encoded><![CDATA[<p>There&#8217;s a tiny problemo, too, the players seem to just put their fruit on top of the cart and leave. <img src='http://www.tirnua.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
I guess if you click &#8220;sell&#8221; it disappears? But the orange cart has been blocked all morning at the Tirnua Farmers Market. Two fruit boxes sitting on it and nobody can throw them out except the owner of the lot, so nobody can sell anything I suppose.<br />
Maybe they should be ejected from the cart when the person leaves the lot, just like the boiler stops if you leave.</p>
<p>Sounds like I have to start burning all that trash I have&#8230; lol&#8230; <img src='http://www.tirnua.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
People are gonna PANIC if they get bad carbon for that. At least if we don&#8217;t get info beforehand about what bad carbon is gonna be used for in the future. Maybe we could get some roaches that gnaw away at our fruit supply and give us nasty diseases, too.<br />
Love the news about a possible dumpster object and garbage men! (GM is going to be a walking disease that goes around infecting everyone)</p>
<p>Farmer&#8217;s Market permit sounds cool.<br />
I would want to have some sort of &#8220;rules&#8221; to that though, so not everyone can buy a permit and stick it in their house where they have 2 oranges lying on the floor under the couch, or stick it in their store just to get more business. At least a store sign and a farmer&#8217;s market sign shouldn&#8217;t be allowed in the same lot.<br />
Would also like some rule that made the player-run farmer&#8217;s markets better. Maybe that you can&#8217;t have a farmer&#8217;s market unless there are 10-15 carts&#8230; Or room for others to place their carts there&#8230; Or something.</p>
<p>In the future it would be fun if there was something we could only do on a Farmers market lot.<br />
Make bread in a special oven there or something, bring our pigs there to learn how to fly or whatever :p Or collect honey from the bee hive, churn our butter, whatever you could do at a Farmer&#8217;s market. So it would become a service place too.<br />
If the lots are specializing there should be something that can only be done on that lot.</p>
<p>Ack, I&#8217;m in a silly mood <img src='http://www.tirnua.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: CherryBomb_2700</title>
		<link>http://www.tirnua.com/blog/?p=10211#comment-29131</link>
		<dc:creator>CherryBomb_2700</dc:creator>
		<pubDate>Mon, 01 Feb 2010 19:15:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.tirnua.com/blog/?p=10211#comment-29131</guid>
		<description>I can tell you exactly what tool is needed.

We need the ability to set the carts to "buy." With only the "sell" option, we only have half a market. With a "buy", trade will go quicker than %$@* thru a goose.</description>
		<content:encoded><![CDATA[<p>I can tell you exactly what tool is needed.</p>
<p>We need the ability to set the carts to &#8220;buy.&#8221; With only the &#8220;sell&#8221; option, we only have half a market. With a &#8220;buy&#8221;, trade will go quicker than %$@* thru a goose.</p>
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		<title>By: BillyBob</title>
		<link>http://www.tirnua.com/blog/?p=10211#comment-29121</link>
		<dc:creator>BillyBob</dc:creator>
		<pubDate>Mon, 01 Feb 2010 18:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.tirnua.com/blog/?p=10211#comment-29121</guid>
		<description>* I will look into the trash cash - nothing should have changed there. 

* Trash will likely not be tradable in the way things are now. However, there may be a dumpster object for garbage men (or something similar) and a "trash can" object which will allow a player to pay for pickup from another player.

* Also, expect a negative effect for having trash - negative carbon point or the like - per some interval. Do not want to add this until we do a similar, positive
thing for trees and plants.  These will likely show up in the same update in the future.

* Yep the farmer's market search needs improved. What would you think about a "Powered Farmer's Market Permit"?

* Speaking of farmer's market: the goal is for a player or player's to set up a better market place. Hoping to provide the tools for that to happen. So please, let us know what tools are needed.  For example,  added a new 'dropon' which allows someone else's cart onto your lot. Also, was thinking of adding the ability for a cart to be setup to buy.

* Ugh. Brutal weekend. Sorry. Hopefully, that is the last of the data center troubles. &lt;Knock on wood&gt;

As usual, thanks for the feedback! 

greg</description>
		<content:encoded><![CDATA[<p>* I will look into the trash cash - nothing should have changed there. </p>
<p>* Trash will likely not be tradable in the way things are now. However, there may be a dumpster object for garbage men (or something similar) and a &#8220;trash can&#8221; object which will allow a player to pay for pickup from another player.</p>
<p>* Also, expect a negative effect for having trash - negative carbon point or the like - per some interval. Do not want to add this until we do a similar, positive<br />
thing for trees and plants.  These will likely show up in the same update in the future.</p>
<p>* Yep the farmer&#8217;s market search needs improved. What would you think about a &#8220;Powered Farmer&#8217;s Market Permit&#8221;?</p>
<p>* Speaking of farmer&#8217;s market: the goal is for a player or player&#8217;s to set up a better market place. Hoping to provide the tools for that to happen. So please, let us know what tools are needed.  For example,  added a new &#8216;dropon&#8217; which allows someone else&#8217;s cart onto your lot. Also, was thinking of adding the ability for a cart to be setup to buy.</p>
<p>* Ugh. Brutal weekend. Sorry. Hopefully, that is the last of the data center troubles. <knock on wood></p>
<p>As usual, thanks for the feedback! </p>
<p>greg</knock></p>
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		<title>By: CherryBomb_2700</title>
		<link>http://www.tirnua.com/blog/?p=10211#comment-29111</link>
		<dc:creator>CherryBomb_2700</dc:creator>
		<pubDate>Mon, 01 Feb 2010 17:10:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.tirnua.com/blog/?p=10211#comment-29111</guid>
		<description>The found money from recycling trash has gone to about zero (still looking for that missing wedding ring :)). They seem to have slowed down too, so trash recycling is not a money-maker any more.</description>
		<content:encoded><![CDATA[<p>The found money from recycling trash has gone to about zero (still looking for that missing wedding ring :)). They seem to have slowed down too, so trash recycling is not a money-maker any more.</p>
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		<title>By: Raisin</title>
		<link>http://www.tirnua.com/blog/?p=10211#comment-29101</link>
		<dc:creator>Raisin</dc:creator>
		<pubDate>Mon, 01 Feb 2010 09:20:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.tirnua.com/blog/?p=10211#comment-29101</guid>
		<description>I made a goto to the real farmer's market, might help someone.
Also noticed The Farmer's market now pays 2 tau each fruit, more for rares.</description>
		<content:encoded><![CDATA[<p>I made a goto to the real farmer&#8217;s market, might help someone.<br />
Also noticed The Farmer&#8217;s market now pays 2 tau each fruit, more for rares.</p>
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